One-time project

Websites that move
in three dimensions.

Interactive 3D experiences built with WebGL and Three.js. Product configurators, immersive brand scenes, and scroll-driven 3D animations. All running in a standard browser.

What is included

Three.js or WebGL development
Interactive 3D scene design and build
Optimised assets for real-time rendering
Mobile performance testing
Scroll-driven animation choreography
CMS or e-commerce integration on request
2 revision rounds
30-day post-launch support

3D web projects typically run 6-12 weeks from brief sign-off depending on scene complexity.

What is a 3D web experience

A 3D web experience runs entirely in the visitor's browser using WebGL - the same technology that powers browser-based games. No plugin, no app, no download. The visitor lands on your site and interacts with 3D content directly: rotating products, exploring scenes, clicking interactive elements embedded in three-dimensional space.

Most businesses do not need a full 3D environment. What they need is one high-impact element: a product that visitors can turn in their hands, a hero animation that no template can reproduce, or a configurator that replaces a hundred product images. We scope to what will actually move your metrics.

Performance is part of the job

The most common objection to 3D on the web is performance. Older approaches to WebGL produced heavy scenes that crawled on mobile. We build with progressive loading, adaptive quality settings, and asset optimization baked in from the start. Your 3D experience will be fast, or we do not ship it.

What we build most often

Product configurators that let visitors choose colors, materials, and variations in real time. Hero sections with looping 3D geometry or brand-relevant objects. Interactive environments for games, real estate, or experiential marketing. Scroll-driven animations where 3D objects respond to how far down the page a visitor has scrolled.

Common questions

Will this work on mobile?

Yes, with performance budgeting. We test on real mobile hardware and adjust asset quality and render complexity to ensure the experience works on mid-range devices.

Do we need to provide 3D models?

Not necessarily. We can model assets from reference photography or technical drawings, or source appropriate base models and adapt them.

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